Erratum: Using the virtual reality device Oculus Rift for neuropsychological assessment of visual processing capabilities
نویسندگان
چکیده
Neuropsychological assessment of human visual processing capabilities strongly depends on visual testing conditions including room lighting, stimuli, and viewing-distance. This limits standardization, threatens reliability, and prevents the assessment of core visual functions such as visual processing speed. Increasingly available virtual reality devices allow to address these problems. One such device is the portable, light-weight, and easy-to-use Oculus Rift. It is head-mounted and covers the entire visual field, thereby shielding and standardizing the visual stimulation. A fundamental prerequisite to use Oculus Rift for neuropsychological assessment is sufficient test-retest reliability. Here, we compare the test-retest reliabilities of Bundesen's visual processing components (visual processing speed, threshold of conscious perception, capacity of visual working memory) as measured with Oculus Rift and a standard CRT computer screen. Our results show that Oculus Rift allows to measure the processing components as reliably as the standard CRT. This means that Oculus Rift is applicable for standardized and reliable assessment and diagnosis of elementary cognitive functions in laboratory and clinical settings. Oculus Rift thus provides the opportunity to compare visual processing components between individuals and institutions and to establish statistical norm distributions.
منابع مشابه
Foveated Real-Time Ray Tracing for Virtual Reality Headset
Figure 1: (a) Our method with 6.7M triangles Rungholt scene. 55K shaded samples. Inset picture was taken through the lens of the Oculus Rift HMD. (b) Naı̈ve ray tracing. 1M shaded samples. Visual quality in our method is equivalent to the one produced by the naı̈ve method when seen through the HMD. (c) Our foveated sampling pattern and k-NN filtering method. Each cell corresponds to a sampling po...
متن کاملTesting 3D Capabilities of Virtual Reality Hardware
Virtual reality (VR) has slowly embedded itself into modern society; it has transitioned from the prestigious research laboratory to everyday life as virtual environments (VE) are being used for entertainment and as an educational tool. How well can current virtual reality hardware display 3D objects? This is the question that we sought to answer with our study, as we tested the ability of the ...
متن کاملFalcon City: An Integration of Novint Falcon in Virtual Reality
Haptic Devices enable various tactile feedback and allow users to interact with a virtual environment in a more immersive way. The current Virtual Reality (VR) interface in the market is largely comprised of devices designed for visual and auditory feedback, with Head Mounted Display (HMD) devices such as Oculus Rift leading the industry by providing significant visual immersion. However, there...
متن کاملImproving Therapy for Post Traumatic Stress Disorder Patients Using Oculus Rift Virtual Reality Technology
The upcoming public release of the Oculus Rift (©2015 Oculus VR, LLC) Virtual Reality Headset has attracted national attention. Although public regard has been mainly focused on the Rift’s entertainment purposes in gaming and movies, this technology has sparked the interest of many scientists since its prototypical release in 2012. Most significant of all is the vast range of possibilities that...
متن کاملShort Paper: A Video Self-avatar Influences the Perception of Heights in an Augmented Reality Oculus Rift
This paper compares the influence a video self-avatar and a lack of a visual representation of a body have on height estimation when standing at a virtual visual cliff. A height estimation experiment was conducted using a custom augmented reality Oculus Rift hardware and software prototype also described in this paper. The results show a consistency with previous research demonstrating that the...
متن کامل